Violence in Videogame
Violence in video game Introduction During the last several decades , electronic interactive games have arose as one of the most popular forms of entertainment , especially among youth . In 1999 , revenues rented or owned a video or computer game , and youth spend an average of 25 minutes per day playing video games (Quittner . Video games are the second most popular kind of entertainment after television . Although research has pointed to the creative uses of video games in such fields as education and medicine , there are trends in game playing that some researchers

consider disturbing . Really , the newer generation of interactive games has changed fundamentally in their sophistication graphics , realism , interactivity and level of violence and gore allowing players to partake in more realistic violent activity than ever . Interactive video game play differs from passive media consumption on perceptual , intellectual , and physiological levels . So it should be assumed that video game violence will affect video game players in a different way than TV and other multimedia violence affects its viewers Specifically , there is a sharp need for longitudinal research about the effects of systematic , long-term violent game play . The lack of a longitudinal video game research program is not surprising - video games only attracted significant academic attention within the last two decades . But now serious studies are needed to confirm or contradict the currently tenuous link between in-game violence and real-life aggression . In this we will consider violence in video games and examine how it affects the viewers
Are the video games with violence harmful
You cannot reckon up video games without realizing how pernicious simple violent imagery is , the kind children are so receptive to . Teens become addicted to these games very fast . For example , they can spend a whole day playing a video game in which they shoot and kill some monsters or enemies . Sometimes they forget to do their homework and other things These visual images have tremendous power . For young children television violence is real . Up until the age of six or seven they cannot tell the distinction between imagination and reality . They are engrossed by violent television , movies and video games . Studies measuring the physiological responses to playing violent video games (in comparison with physiological responses to non-violent games ) have demonstrated that violent games intensify physiological arousal (Anderson 354 . Heart rate , systolic blood pressure , and diastolic blood pressure all intensify when playing violent games . Playing a violent game shown higher systolic blood pressure increases than playing a non-violent game . Studies by Lynch have shown that the effect may be even greater for children who are by nature more aggressive
Violent video games increase aggressive thoughts . These findings have been found for males and females , children and adults . Kirsh found that exposure to a violent video game enlarges hostile attribution bias in the short term , comparative to exposure to a non-violent video game (Anderson 353 . Children who tend to interpret ambiguous social cues as being of hostile bias are more aggressive . Furthermore , there is a firm relationship...
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