Violence in Video Games
Violence in Video Games The modern world has witnessed the emergence and upgrade of advance technologies such as an electronic or video game . Since its introduction almost forty years ago , it has turned to be the constant and interesting companion of children and the youth . What started out as a simple industry has become a challenge , not only to test the technological limits and expertise of the younger generation , but also to the existing public policy as well . This may be attributed to the apparent negative effects of the now increasingly number

of violent video games . The growing true-to-life and breathtaking nature of video games caused them to become tremendously popular with school-age children and the young adults . The manufacturers and users of video games banked on the benefits of video games with regards to their compatibility with the younger generation , their accessibility , and the entertainment derived from them , as well as mind-related activities they create . Despite these , however , the escalating destructive impact of violent video games has not eluded dispute from their critics
The components of video games that are characterized with violence bloodshed and even unsociable conduct among their users , have led parents , child proponents , lawmakers , professionals and medical experts to raise concerns and objections . Aside from these , the significant effects of growing number of school shootings involving the youth are attributed to the influence of violent video games . These emerging concerns have even resulted in high-pro media coverage , federal inquiries , congressional proceedings , and introduction of measures and proposals . Ultimately , the utmost concern about violent video games is derived from their proven negative physical and psychological or behavioral effects , as well as the argument that making the technology unsuitable and harmful for all children and the youth it is more of a parental issue
Background and an Overview of Violent Video Games
In a book titled Violent Video Game Effects on Children and Adolescents ' Anderson , Gentile and Buckley (2007 ) attributed the popularity of violent video games among the younger generation to its accessibility or easy acquisition and effective marketing by their producers . The authors noted that even the creation of the federally-distributed America 's Army ' has added to the inevitable control of such electronic games . This is because the said government-made video game is uncontrollably distributed to the youth regardless of their age , aside from the online downloading of the America 's Army ' and its purchase from recruiting officers (Anderson Gentile Buckley , 2007 ,
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The three authors , however , noted that an increased public awareness or consciousness aside from the heating discussion about the negative impacts of violent video games resulting from the dreadful school shooting incidents involving students who had played or are still engrossed in playing violent video games . According to Anderson , Gentile and Buckley , these factors led to the youth playing , searching , and spending excessive time on violent video games making them more curious or concerned with the hostile graphic images than what the game really is . This is evident with the regular explorations by...
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