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Video Gaming: Negative impact on children

Video gaming : Negative impact on children

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This is a study of the amount of negative impact that is caused by video games on children

Video Gaming : Negative impact on children

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Since the beginning of time , man has developed stage by stage , and from the nomadic stage , he developed into a civilized juncture . But in all these stages , when he was a child , he played games that suited him and portrayed

the reality of the culture and civilization he embodied . The very ancient times , children played hunting games , to eventually learn the art of proper hunting , and then as time passed by as young kids they started playing with toys , and eventually when they started to grow a little , they started playing games outdoors . With the concept of new games being formed , soon young boys were playing soccer and rugby and other outdoor games that required physical strength and games that challenged their endurance . Young girls apart from playing with dolls also started playing games that were played outdoors , and the games that they played also ensured enough of physical attribution towards the development of their bodies

After the invention of personal computers , children started playing computer games , which were to a level of innocent nature like Pac-man , but then itself the first sign and early warning of children being addicted to games was shown . As we grew technologically more advanced , gaming systems started coming in and companies like Sega and Nintendo started bringing in games that were much better than the stagnant games of computers . These gaming consoles brought in a variety of games and got kids of all ages hooked up to them for long hours . What started as innocent gaming , started turning into games of high violence , and it was brought to light by games like Mortal Kombat , where the characters in the game , would have to very graphically and violently kill after the match . This game how much ever it was critiqued for its violence was a big success , not only among adults , but children starting of grade 3 and 4 too . Now in the age of play stations and Xbox , the whole gaming scenario is very different . The media , especially from an advertising angle is fairly very much responsible , and the countless no . of ads of video game consoles , have made it a must for every child . Today , because of the relentless advertising by these gaming companies in televisions , newss and the internet , these consoles , are first on the list of children , who initially outdoor games . Because of all the attention given to the games by the media , today video gaming industry is a very booming industry and it can be illustrated from the following

By 2011 , the worldwide gaming market will be worth 48 .9 billion at a compound annual growth rate of 9 .1 during the five-year period , with gains slowing every year because of the maturation of the...

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