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Paper Topic:

VIDEO GAMES & VIOLENCE

VIDEO GAMES VIOLENCE

Popular press reports on the effects of videogames as having negative consequences . Most of these effects appear to be on increased aggressiveness , or other psychosocial effects . However , there are also many references to the positive benefits of playing videogames . There have been researches in the past which date to the 1980 's that show that playing computer games (irrespective of genre ) produces reductions in reaction times , improved hand-eye co-ordination and raises players ' self-esteem ( Rebecca Haag Guyne

Important skills may be built or strengthened by videogames as indicated

br by some researches . For example , spatial visualization ability gets better with playing video games . Videogames were also more effectual for children who initially had reduced skills , and were found to have developed them because of constant play of video games

Research has consistently shown that playing computer games produces reductions in reaction times , improved hand-eye co-ordination and raises players ' self-esteem (Mark Griffiths "Compared to the classroom , games are empowering , motivating individualized differentiated learning environments with set rules which value the effort of the individual child (Simpson , 2005

Videogame is fun way of learning . Consequently , it is easier to realize and keep a person 's full attention for extended periods of time . Because of the enjoyment and pleasure , video games may also offer an novel way of learning

Videogames can also make available fundamentals of interactivity that may arouse learning . They also allow partakers to experience innovation inquisitiveness and dare , hence may stimulate learning . Students simply love playing games...

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