Rate this paper
  • Currently rating
  • 1
  • 2
  • 3
  • 4
  • 5
0.00 / 0
views 1466 | downloads 830
Paper Topic:

Technology Jump Starts PE Class

Running Head : Physical Education

Physical Education and Technology

Name

School

Professor

Course Title / Code

Date

The empirical evidence to support the educational effectiveness of electronic games in Physical Education is limited but proves to be promising . In an overview of articles conducted by Papatergiou (2009 electronic games present many potential benefits as educational tools These games were identified can improve young people 's knowledge skills , attitudes and behaviors in relation to health and physical exercise . Also , physically interactive electronic games can enhance young people 's physical

fitness , motor skills and motivation for physical exercise

Physical Education has become a popular venue for innovative technologies in recent years . Physical educators are slowly introducing students to interactive video games . These games require the player to be physically active contrary the long-standing belief that all video games contribute to a sedentary lifestyle . Technology working with efficient teaching would result . Duly noted that the use of a interactive arcade games still needs more research in terms of its effects physical education . The West Virginia had enough confidence in Dance Dance Revolution in 2006 had included and authorized the purchase of the machines into its Physical Education Program . Other popular video games reviewed were the Microsoft Xbox and Sony Playstation Equipped for physically active gameplay with high-tech cameras accessories and online access let 's the players compete with others (Trout and Bret , 2007

Thus , exploring innovative curricular ideas such as interactive arcade games seems necessary and even urgent . Physical educators main aim is teaching students...

2 pages
26.0 KB
Free sing-up

Not the Essay You're looking for? Get a custom essay (only for $12.99)